3-D Digital Cinema Installations to Reach $750 Million in Revenue According to GigaOM Pro and Research 2.0


San Francisco, CA (PRWEB) October 12, 2009

While 3-D technology has been around in various stages of evolution for close to 100 years, advances in 3-D computing will be one of the driving technologies impacting a variety of industries in the coming years, according to a new report from GigaOM Pro and Research 2.0. From movie theaters — where 15,000 new 3-D installations will create 0 million in revenue over the next five years — to home entertainment, mobile and digital signage, 3-D computing is fast becoming a critical technology on many industry road maps.

“3-D technologies will be a significant part of a number of industries’ future evolution,” said Kris Tuttle, president of Research 2.0. “Advances in display technologies, graphics processing and software are creating a large and growing wave of change coming to and from the world of 3-D computing.”

While much of the focus for 3-D displays is on the home, the public space and digital signage markets will see significant penetration of 3-D technology in coming years. Companies such as Visumotion and Newsight are developing technologies as well as working with digital signage incumbents to deliver 3-D technology to this market, and by 2014 nearly 1 million 3-D digital signage systems should ship.

Another important market impacted by 3-D computing will be the mobile communications and devices market. Hitachi has already released a 3-D capable mobile phone with KDDI in Japan, while a company called Spatial View is making applications to render 3-D viewing on mobile devices such as the iPhone.

“The growth of 3-D computing will have a far-reaching impact on the lives of people in their personal and work lives over the coming decade,” said Steve Waite, partner and director of Strategy, Research 2.0. “The opportunities for both existing and new market players will be significant.”

The report, entitled “3-D Computing: From Digital Cinema to GPUs” (http://pro.gigaom.com/2009/10/report-3-d-computing-from-digital-cinema-to-gpus/) is a comprehensive analysis of the entire 3-D market landscape, examining how changes across the semiconductor, computing, software, consumer devices and content marketplaces will usher in a wave of innovation and end-use products. The report has forecasts, market analysis and competitive analysis for companies across the 3-D technology marketplace.

About GigaOm Pro

As part of the GigaOM Network, GigaOM Pro delivers actionable insights on emerging markets by curating the most relevant news, providing big-picture analysis and in-depth original research reports, and offering interactive engagement with technology insiders. Visit GigaOM Pro today at http://pro.gigaom.com

About Research 2.0

Research 2.0 is dedicated to emerging technologies that are poised to enter phases of creative destruction in the marketplace. We provide research, market positioning, and investment analysis for the markets and companies that are impacted. Our independent, flow-based research model gives us a distinct advantage in the market. We synthesize a great deal of information from diverse sources simultaneously and put it into an investment context. Visit at http://www.research2zero.com/

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Panjiva Research Reveals Manufacturers Benefit from 3D Movie Boom



New York, NY (Vocus) March 9, 2010

The release of Avatar in December was the culmination of a record year in the 3D movie world. On the heels of Avatar’s three wins at last night’s Academy Awards and its over billion draw at the box office, Panjiva, the leading source of objective information on global manufacturers, today issued research that demonstrates the impact that the success of Avatar, and the growth of the 3D movie industry as a whole, has had on technology companies, specifically those that manufacture and supply 3D products.

Shipments of 3D glasses, for example, have risen with the wave of 3D box office releases. The Panjiva team analyzed the shipments of 3D glasses to the United States and found one supplier, San Technology (Santec), sending shipments of 3D glasses into the U.S. This company’s shipments track along with the gross revenue generated by 3D movies in the U.S. Specifically, Santec’s shipment weight in 2009 was 3.5 times the company’s shipment weight in 2008.

According to www.the-numbers.com, eleven 3D movies were released last year – a 275% increase from 2008. More impressively, 2009 US 3D movie revenue, at almost billion, was nearly seven times 2008 revenue. Avatar contributed over 0 million of revenue alone.

“With the tremendous success of Avatar and more 3D movies planned for 2010, it is likely Santec and other 3D technology manufacturers will continue to benefit,” said Josh Green, chief executive officer, Panjiva. “Looking at these numbers provides a compelling way to watch how industries unfold and new companies emerge and grow to meet the needs of evolving technology. Findings like these keep us excited about having our finger on the pulse of the latest trends in manufacturing and global trade as they emerge.”

About Panjiva

Panjiva is an online resource for sourcing executives to gain credible and valuable knowledge about suppliers and manufacturers around the world. By providing the most comprehensive data in an easy to use format, Panjiva informs the decisions that facilitate doing business globally. Supply chain and global production executives responsible for finding the right factories, negotiating costs and avoiding costly supply chain disruptions have been “flying blind.” Panjiva is the first and only online information source designed to provide complete transparency into overseas suppliers. Leveraging a variety of public and proprietary data sources, Panjiva is bringing new levels of visibility to the management of global supply chains. Panjiva was founded by CEO Josh Green and CTO James Psota. Panjiva received an equity investment from Battery Ventures and a contingent of angel investors. For additional information, visit: http://panjiva.com

Media Contacts:

Jean Serra

Version 2.0 Communications

617.426.2222

Katelyn Henry

Version 2.0 Communications

617.426.2222

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Issues with 3D TV

Despite the major advancements afforded by autostereoscopic displays, a number of issues need to be addressed before 3D-TV is ready for the general public. High-quality stereoscopic content production will require multiple views captured with multiple cameras. Coding and transmission requirements for broadcasting such a high volume of video information will be considerable.

Researchers are currently investigating advanced compression techniques for coding multiple views of the same scene and novel methods for transmitting the depth information contained in a scene. Other research issues include converting 2D images to 3D and viewing interpolation from a stereoscopic pair of views. Visual comfort and image quality assessment involving the use of human viewers for testing are other hot topics of research.

3D TV Technology Surpasses HDTV

3D TV is cutting edge technology that will change the way you watch television.  In the world of science, researchers are always looking to the future. While consumers are still scratching their heads and trying to decide which high-definition television (HDTV) to buy for their home theatres, researchers in laboratories around the world are already working to develop technologies that would surpass HDTV.

What will be the next step in the evolution of television? While there are labs in Japan that are working on super high-definition displays, the next true milestone is expected to be much more significant than simply improving image sharpness and color. Researchers believe the next coup in the advancement of television will involve the addition of a third dimension. This monumental step can be likened to the addition of color to black-and-white television displays. In the future, stereoscopic or three-dimensional (3D-TV) displays will allow viewers to immerse themselves inside a world of objects that are separated in depth, far beyond the screen’s surface. Best of all, you won’t need those restrictive red and blue glasses that our parents or grandparents wore to enjoy 3D in the movie theatre.

Research into 3D-TV has been underway since the mid 90s. Initial research projects addressed the important issue of determining the perceptual benefits that 3D would bring. More recently, the focus has shifted to human visual characteristics that could be exploited for applications in video coding, transmission, storage and display of 3D program material.