LivingArcana.com Announces Open-Source 3D Game Engine for Apple iPhone
Salt Lake City, UT (PRWEB) November 14, 2007
Gregory Ray, a lead organizer of LivingArcana.com announced today that he has hired the Brazilian programmer, Gutemberg Ribeiro, of “Conceptus” an open source game engine, to port his engine over to Apple’s iPhone platform. The port of the game engine will remain open source and will be available under LGPL license to allow true 3D game development on the iPhone.
When asked why Gregory would make this available for free and pay for it out of his pocket he was quoted “I am trying to stay true to the LivingArcana.com ideal of having a free community ran online game. The 3D engine is vital to the project but it is also only a very small part of a very large project and once we integrate it into the LivingArcana.com project I have no other plans of using it for other projects. Why would I want hundreds of hours to goto waste?” The first public release of Conceptus for the iPhone is scheduled for early 2008.
The Conceptus game engine which already runs on the Windows, Mac, Symbian and even the Nintendo DS platforms will bring ParticleFX, BSP, Octree, PagingLandscape, Zip Compression, GlGenerator, GlPostProcessor, OpenAL, and an Extension Loader to the new iPhone. This benefits of these is that it will enable game developers to focus on writing game code and will leave the low level hardware code to the Conceptus engine.
It should also be mentioned that this project is being done without the support of Apple. Apple has said they will be offering official 3rd party support for native applications February 2008, however, the developers behind LivingArcana.com have been developing for the iPhone platform using a community released SDK for the iPhone. Gutemberg was quoted “We will need to update our engine to run off the the official Apple SDK when made available. Until then we will continue to use the community based SDK and just cross our fingers that Apple will appreciate what we are doing for their mobile platform.”
About LivingArcana.com:
LivingArcana.com is a community based free MMORPG (Multi Massive Online Role Playing Game). It is different from traditional MMO’s because the game is being designed (by the community) to be played in real life using GPS to track where the player’s location is and allow them to interact with the environment or other players using their internet enabled mobile device. LivingArcana.com’s mission is to free game players from their couch and computer chairs and to get them outside and participating in real life adventures and treasure hunts. Any player can add content to the game in their local area which will provide players with a rich unending game play experience.
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Booya! Media Launches Booya! Mobile with Live Broadcasting and VideoChat via iPhone and Mobile Devices
Los Angeles, CA (PRWEB) December 7, 2009
Booya! Media creates customized online platforms for niche communities to share information and use live broadcasting with interactive chat and video tools. Now Booya! Mobile allows users to broadcast live video from iPhones and other supported mobile devices.
Unique features available to Booya! Media communities:
Live Video Broadcast and VideoChat from iPhones and other mobile devices
Live Web Video Broadcaster lets users watch high-quality, live-streaming video including sports, news and entertainment
Personalized homepages with over 35 customized Drag ‘n’ Drop widgets (video, game, web cam & map widgets) that broadcast in real-time
3-D Video Wall, VideoChat and VideoBlogger 3.0 generate memorable online experiences
Chat TV with YouTube playlist and Broadcaster allows for interactive online broadcasting; users can create their own internet TV shows
Social communities have access to all standard features like blogs, groups and member profiles
Open ID Connect allows Booya! Media groups to access a huge user base of social networks to facilitate the signup process and gain more users
Booya! Media has been on the slicing-edge of web networking technology since its inception, establishing unique platforms for niche online communities. Now with the introduction of Booya! Mobile, users are able to broadcast live video from iPhones and other supported mobile devices, allowing for greater mobility and real-time action on the video front.
Connecting with one’s chosen online community on the go is now easier than ever, with live video broadcasting and VideoChat available at the touch of a button. Today’s social groups are highly mobile and demand quick contacts and robust features in order to allow for deeper levels of engagement and instant communication. Live broadcasting lets users share their special view of the world with their online community, and VideoChat gives each member of the group the ability to connect in a moment’s notice and experience feelings and opinions together in video format. Mobile space is the next big social medium, and Booya! Mobile is leading the way, with users who are better connected than any other social groups on the web.
The creation of Booya! Mobile complements the plethora of exciting features already available to Booya! Media customers. Online communities sharing the unique social-networking platforms can use video messaging and over twenty video formats, with real-time conversion for live streaming. Groups also have access to an embeddable flash video player for use on external websites to better share the Booya! experience. Booya! Media’s special 3-D Video Wall engages users like no flat video ever will, as does the customizable Chat TV with YouTube playlist and Interactive Video Classrooms.
Booya! Media has many features to make the online experience easy and enjoyable, including community virtual gifts, interactive newsfeeds, friends inviter and contacts importer. And with robust security measures, groups using Booya! Media platforms do not have to worry about their information being compromised. Booya! Media is one step ahead of the game in the playground of social media marketing, and will continue to advance with new features to create and engage online communities.
Booya! Media’s customizable social media experience is one of the most effective and efficient ways to develop new revenue streams and online marketing channels. Customers are increasingly using Booya! Media as the total solution for their web site, defining tomorrow’s web publishing experience as social, interactive, data-informed and distributed.
About Booya! Media: We build social networks for your current and prospective customers to engage in an active community with cutting-edge video capabilities aimed at increasing the time users spend on your website, learning and sharing opinions about your products and services.
Contact: Jason Martell, CEO Booya! Media 323-982-8777
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First 3D Storybook App for iPad and iPhone, ‘The Wrong Side of the Bed 3D!,’ Released by See Here Studios
2D Cover Image from “3D Storybook – The Wrong Side of the Bed in 3D!” for iPad and iPhone
Berkeley, CA (PRWEB) April 9, 2010
Making beautiful use of the iPad’s large high-resolution screen, “3D Storybook – The Wrong Side of the Bed in 3D!” from See Here Studios LLC features lively full-color painted illustrations viewable in both eye-popping 3D (with red/cyan 3D glasses) and standard 2D. The artwork, showcased in the Society of Illustrators “Very Best of Children’s Book Illustration,” underwent a painstaking 3D conversion process executed by Ray Zone, the leading 3D expert in the United States. The resulting 3D anaglyph illustrations bring to life the upside-down story of a little boy who wakes up on the wrong side of the bed.
What happens when you wake up on the wrong side of the bed? You see the world in a different light or, in little Mott Turner’s case, from the ceiling! We’ve all had days when we felt like we’d gotten up on “the wrong side of the bed”. Even children can relate to the feeling. So imagine how they can identify with little Mott, who wakes confused and irritable one morning, to find himself in one upside-down misadventure after another, until finally he is right side up and once again, level-headed. All kids have their off days, and laughing through this silly scenario is a humorous way to cope with those feelings.
The app features twenty-four gorgeous full color spreads, all in both 3D and 2D. Users can easily order 3D glasses from within the app. The storybook includes audio options to “Read To Me,” with the author reading the book and an original musical score, or “Read Myself” to turn off the audio when parents or children would like to read at their own pace. The 2D book can also be turned upside down to see the story in a different amusing perspective.
“The Wrong Side of the Bed” author/illustrator Wallace E. Keller has illustrated over 20 children’s books for Scholastic, Harcourt, Rizzoli International, McGraw-Hill and Houghton Mifflin. A graduate of Art Center College of Design in Pasadena, California, his illustrations have appeared in The New York Times Book Review, Business Week, Ms. and Psychology Today. His animation designs have been featured in Nickelodeon’s “Dora the Explorer” and McDonald’s “What’s On Your Plate” animated PSA series. He is a co-founder and creative director at See Here Studios LLC.
Features:
Viewable in both eye-popping 3D (with red/cyan glasses) and standard 2D
Double-tap or pinch to zoom in and out of the beautiful hand-painted artwork featured in the Society of Illustrators “Very Best of Children’s Book Illustration.”
Includes audio options for “read to me” (read by the author with an original musical score) or “read myself” when parents and children would like to read at their own pace.
Easily order 3D glasses from within the app
Pricing & Availability – Available Now in the App Store
3D Storybook – The Wrong Side of the Bed in 3D! native iPad app was launched April 1 for .99. 3D Storybook – The Wrong SIde of the Bed in 3D! native iPhone app was launched April 2 at a special launch month sale price of .99, then it goes up to .99 regular price. 3D Glasses (priced at .00 for a single pair, or just .75 each for 2 or more pairs with free shipping within the U.S.) are available in both white and blue, and can be purchased at the See Here Studios online store.
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Unity To Deliver High-end 3D Games To The iPhone
San Francisco, CA (PRWEB) March 31, 2008
Unity Technologies, a 3D game development tool provider for creating console-quality games for the desktop and Web, today announced that the company will support game development for the popular iPhone platform.
The Unity engine is the core technology that facilitates visually rich, engaging 3D game play, whether it’s on a traditional desktop, or on the Web at major gaming sites like shockwave.com, or now on the world’s leading mobile device — the iPhone.
“With iPhone support, Unity is poised to become the single source for game developers who want to create best-of-breed, 3D-quality games that can be easily and quickly ported to all platforms, including consoles, devices, PC/Mac, and now, the iPhone,” said David Helgason, CEO of Unity Technologies. “Specifically, Unity’s support of iPhone addresses the developer’s need to create more and better mobile/portable games that support the consumers ‘on-the-go’ lifestyle.”
Since its launch in 2005, Unity has enabled game developers of all sizes to get their game made faster and more efficiently across a variety of platforms. With support of the iPhone platform, the Unity engine becomes platform agnostic and significantly expands the reach and capabilities of the tool. As a fully supported deployment platform, developers can now use Unity to drive development of the best games to iPhone’s massive mobile market and beyond.
Unity has created an iPhone beta program that will provide hands-on support to drive 3D content creation and deployment of mobile games. Game developers who are interested in joining the iPhone support program should contact Unity at iphone@unity3d.com
About Unity Technologies
Unity Technologies is a 3D game development tool provider, enabling the creation of totally dynamic online content that rivals the newest games on the console market. Based in Copenhagen with an office in San Francisco, CA, Unity provides tools to game developers and creative visualization professionals alike to deliver the best 3D web content. The Unity engine is currently being used by leading game developers, educational institutions and industry visionaries including: Smashing Ideas, Trigger, Freeverse, Shockwave.com, NASA Jet Propulsion Laboratory, Flashbang Studios, ThreeMelons and Skyworks Technologies. For more information, visit: www.unity3d.com.
http://www.unity3d.com
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Game Developers Conference Online to Feature Summits Dedicated to Development on iPad, iPhone, Stereoscopic 3D, Game Narrative
Game Developers Conference(R) Online (GDC Online) 2010 will feature a line-up of emerging-market summits on the first two days of the October 5th-8th event in Austin, Texas. These key standalone summits include one and two-day events dedicated to game development on Apple’s iPad, 3D stereoscopic games, iPhone games and videogame narrative. The summits will present sessions with in-depth business and technical advice in these major up-and-coming facets of the game industry. The three days of GDC Online main conference sessions will offer a host of business, marketing, design and technical content vital to making social network titles, free-to-play web games, kid-friendly online titles, larger-scale MMOs, or experimenting with other online gaming genres. GDC Online takes place at the Austin Convention Center in Austin, Texas. Call for submissions for GDC Online summits and main conference sessions will open April 21st.
The summits to be presented at the Game Developers Conference Online (formerly known as GDC Austin) this October include the following:
iPad Gaming Summit
Debuting at GDC Online, the one-day iPad Gaming Summit, paired with the iPhone Games Summit, will provide an abundance of key facts and advice for all those working on the iPhone and iPad platforms. Sharing key business learnings to top technical takeaways from developers already surging to major success on this extremely competitive format platform, the iPad Gaming Summit provides a springboard into the world of iPhone/iPad game development.
3D Stereoscopic Gaming Summit
In another Summit debut, the one-day 3D Stereoscopic Gaming Summit will be the first GDC event to explore the world of 3D stereoscopic gaming in depth. With 3D-capable movies such as Avatar and Alice In Wonderland topping the worldwide box office for multiple weeks, and graphics engine companies and console manufacturers alike touting the rise of 3D in gaming, the 3D Stereoscopic Gaming Summit will gather industry experts to explain and demonstrate the latest advances in the area. Sessions will cover how to build 3D support into future games, potential technical barriers and solutions, and an analysis of key trends surrounding hardware adoption and penetration.
iPhone Games Summit
Returning to Austin after its successful debut in 2009, the third iPhone Games Summit will once again bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform. This one-day summit, paired with the iPad Summit on the following day, will focus on driving business and marketing strategies and how to truly succeed through micro-transactions on the iPhone 4.0 operating system and beyond. With advice from successful iPhone game companies, leading speakers and advisors, this event will be a must-attend for those in the space, or just looking to learn more.
Game Narrative Summit
The 2010 Game Narrative Summit, evolving in name and intent from the long-running Game Writers Summit, is dedicated to exploring the state and future of storytelling in videogames – all the way from emerging independent and social game experiences to the biggest AAA game titles. The two-day event will span all facets of the game story-making process and will bring together experts from the writing, design and creative game communities to showcase what interactive entertainment can do with storytelling – and why it’s so vital to the future of videogames. Sessions will address the art of writing scripts that seamlessly integrate into major console and online game titles with the new breed of story experiences, centered in anything from ARGs to Facebook games.
“With this new batch of specialized summits, GDC Online proves once again that this event is at the forefront of the emerging technologies and platforms of the future,” says Izora de Lillard, event director of GDC Online. “The full breadth of GDC Online’s content offers essential sessions for both industry veterans and online game developer newcomers to learn about and capitalize on important and developing trends.”


